<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Obscura Floor</title><link>https://obscura-floor.pages.dev/</link><description>Interactive installations, projection mapping and live visuals that use computer vision, sensors and.</description><language>en</language><item><title>Floor Report: Building a Camera-Reactive Projection in a Daylit Hallway</title><link>https://obscura-floor.pages.dev/camera-reactive-hallway-projection/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/camera-reactive-hallway-projection/</guid><pubDate>Wed, 28 Oct 2026 13:00:00 GMT</pubDate><description>A reliable camera-reactive hallway projection begins with a controlled sensing zone, a projection surface that tolerates changing daylight and a rendering system that can degrade gracefully.</description></item><item><title>Pose Tracking in Crowds: Understanding Occlusion and Designing Around It</title><link>https://obscura-floor.pages.dev/pose-tracking-crowd-occlusion/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/pose-tracking-crowd-occlusion/</guid><pubDate>Sun, 18 Oct 2026 10:00:00 GMT</pubDate><description>Pose tracking becomes unreliable in crowds because bodies overlap, limbs disappear from view and multiple people can become difficult to distinguish across consecutive frames.</description></item><item><title>Latency Budgets for Interactive Walls: Tracing the Delay from Camera to Projector</title><link>https://obscura-floor.pages.dev/interactive-wall-latency-budgets/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/interactive-wall-latency-budgets/</guid><pubDate>Mon, 12 Oct 2026 15:00:00 GMT</pubDate><description>Interactive wall latency is the combined delay between sensing, data transfer, tracking, rendering, display synchronization and visible projection.</description></item><item><title>Failsafe Cards: How to Design Reliable Fallback Loops for Interactive Installations</title><link>https://obscura-floor.pages.dev/failsafe-cards-fallback-loops/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/failsafe-cards-fallback-loops/</guid><pubDate>Sun, 04 Oct 2026 07:00:00 GMT</pubDate><description>A failsafe card defines what an interactive installation does when its camera, tracking system, network, renderer or display stops working.</description></item><item><title>Cleaning Schedules and Cable Strain: A Maintenance Plan for a Six-Week Gallery Run</title><link>https://obscura-floor.pages.dev/gallery-maintenance-cleaning-cable-strain/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/gallery-maintenance-cleaning-cable-strain/</guid><pubDate>Tue, 29 Sep 2026 15:00:00 GMT</pubDate><description>A six-week interactive exhibition needs a maintenance schedule that accounts for visitor contact, dust, optical surfaces, cable movement and daily environmental changes.</description></item><item><title>Two Stages of a Conversation With a Fictional Machine: Gallery Installations and Consumer Character Platforms</title><link>https://obscura-floor.pages.dev/gallery-installations-consumer-character-platforms/</link><guid isPermaLink="true">https://obscura-floor.pages.dev/gallery-installations-consumer-character-platforms/</guid><pubDate>Tue, 22 Sep 2026 11:00:00 GMT</pubDate><description>A gallery installation and a consumer character platform can both present a fictional machine as a conversational presence, but they operate under different spatial, technical and.</description></item></channel></rss>